Neurotic colonists work faster, and Too Smart characters gain experience faster, but both traits increase the mental break threshold, which can be dangerous in some cases.Trigger-happy colonists fire faster but are less accurate, while careful shooters shoot more accurately at the cost of a longer aiming time.Some traits will bring both benefits and harm:.This will be an issue when replacing (badly) permanently damaged/destroyed body parts. Body purists will reject any form of bionic enhancement.Some other traits are not as bad but are still worth watching out for:.Pyromaniacs will start fires randomly and will do so more often when stressed.Volatile colonists can go into mental breaks very easily when their mood is low.Chemical interest/fascination will often go on drug binges if drugs are present and accessible to them, even if the drugs are forbidden or outside their allowed area.Abrasive will tend to insult others and start fights.Check their Traits, as they can vastly influence a pawn's stats and behavior:.Colonists who are incapable of firefighting will not be able to extinguish fires, which can be an issue if they're around especially flammable objects.Colonists who are incapable of dumb labor cannot haul or clean, which are especially important early-game jobs.Colonists who are incapable of violence will not be able to fight incoming threats.Check their "Incapable Of" section to make sure they can do most types of work, if not all:.There are a few aspects worth taking into consideration: The Crashlanded scenario starts with three colonists, which are randomized and cannot be fully customized by the player without mods. Large Hills is also a good choice as it gives more plentiful resources. For terrain, choose 'Flat' or 'Small Hills,' so there is enough area to expand later on.For climate, choose an area where the growing season is 'Year-round.'.For biomes, choose 'Temperate Forest' or 'Arid Shrubland,' which will allow a comfortable location to learn the game, and food will not be a factor except during events.Pick a landing site by clicking on the generated map.If you own the Ideology DLC it is recommended to select the classic experience Ideoligion.
Alternatively, one may pick Peaceful, but they may lose out on learning how to deal with major threats.Select the Cassandra Classic or Phoebe Chillax storytellers on the Builder or Medium difficulties.Pick the standard 'Crashlanded scenario' since it is what most tutorials/information is geared towards.This scenario setup is detailed in the New Colony section below.īrand new players are encouraged to start with the tutorial, use the storyteller settings below, and leave the Learning helper on.įor the first time playing, it is strongly suggested that players: This guide is intended for players that are using the original Crashlanded scenario. Starting with Alpha 16, players can select their Storyteller and continue forward with this game. It is also assumed that the player has already completed the tutorial, which will guide them through the Rimworld UI, help them set up a starter base, and defend against their first raider. Instead, it focuses on basic concepts like: Prisoners, hunting, trade, animal taming and much more. This page excludes content addressed elsewhere such as game creation, Scenario system, AI Storytellers, World generation and Biomes.